Learning scenarios

Last modified by Anna Bauer on 2013/07/09 10:42

About learning scenarios

Evans and Taylor (2005) 1 define scenarios “as stories focused on a user or group of users, which would provide information on the nature of the users, the goals they want to achieve, and the context in which the activities will take place. They are written in ordinary language, and are therefore understandable to various stakeholders, including users. They may also contain different degrees of detail.” 

Furthermore, Carroll (1999) 2 attributes five characteristic elements to e-Learning scenarios: they include or presuppose a setting, they include agents or actors and each agent or actor has typically goals or objectives; every scenario has at least one agent and at least one goal. Finally all scenarios include sequences of actions and events, things that happen and change the scenario setting.

How to add a new learning scenario

To write a new learning scenario, just choose Add Page (from menu top left) and then choose "New learning scenario (no table) or "New learning scenario (table) " (almost like the image below shows). Give a descriptive name to your new learning scenario, for example "Learn source criticism by investigating Wikipedia articles", or perhaps "Villa Mimmi – portraying fellow humans using a wiki 1" (generated from a template without a table) or "Villa Mimmi – portraying fellow humans using a wiki 2" (generated from a template with a table).  

Create new learning scenario.png

Existing learning scenarios

Check existing learning scenarios (a list of all pages which are tagged "learning scenarios")

Blockbusters

Some of the existing learning scenarios can be considered blockbusters:

Learning scenario template

The template is based of the state of the art analysis performed, and looking at previous projects. If you want to change the Learning scenario template it is available here: Learning scenario template (table) and Learning scenario template (no table)

  1. ^ Evans, D., & Taylor, J., (2005) “Pulling Together: keeping track of pedagogy, design and evaluation thought the development of scenarios- A  case study”,  Learning, Media and Technology, Volume 30, Issue 2 July 2005 , pages 131 – 145.
  2. ^ Carroll M. John, (1999) “Five Reasons for Scenario- based Design”, Proceedings of the 32nd Hawaii International Conference on System Sciences, Volume Track 3 
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Created by Frederique Frossard on 2012/02/24 19:08

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